Will you buy the Kinect?

yes, at launch or during the holiday season
maybe later
no

 





Crave Online

Week of September 30, 2007
INTERVIEW: Bungie Talks Microsoft Split
>> From next-gen.biz:
[QUOTE]
Brian Jarrard, franchise and community director for Bungie explains how a phenomenally successful wholly-owned studio can up and walk away from its parent. Next-Gen's interview within...

* How exactly does this whole "split" work out? How does a studio that was acquired in 2000, a wholly-owned studio, just get up and take off with its name and studio intact?
* Well, it was an interesting set of discussions, as you can imagine. It's been going on for quite a while. Ultimately, it was something that we had to do as a group to creatively continue to expand and continue what we want to do. As [Bungie's Jason Jones] so aptly put it, we're a shark that just has to keep moving to stay alive, otherwise we felt that we'd start to stagnate and potentially lose interest, and maybe even lose some of our teams.
Fortunately for us, Microsoft realized that, and they've been very accommodating to help us work through this and come to an arrangement that ultimately is going to reinvigorate and empower Bungie to continue to do great games and make great games for Microsoft's platforms, as well as getting more Halo games to come from our studio as well.
At the same time, it gives us the freedom down the road to explore other opportunities and challenge ourselves and keep us engaged in what we do. It was about putting together a deal where both groups could get what they're after.

* This also means that Bungie can go multiplatform. We know that Bungie will be concentrating on the Xbox 360, but has Bungie been able to tinker around with other platforms? What do you think of PS3, Wii and the handhelds?
* To be honest, we haven't really put any serious thought into that at all right now. Typically speaking, that opportunity could exist for us down the road and possibly those prospects are exciting for some of our engineers, but on the other hand, we've only made one game for the 360 and that game happened to turn out very, very well. The platform's been really good to us, Microsoft has been really good to us. So for now we're just taking it all in stride. We've got our hands full with some 360 commitments and that's going to keep us occupied for quite a while.
Beyond that, anything's possible, but it's too early to say. We don't have any dev kits in the building for other platforms. There's nothing like that going on right now.
[/QUOTE]

Full Interview: next-gen.biz (2 pages)
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(Saturday 06 October 2007 00:19 EST) - (Category: Xbox360) - (Posted by:: )

Halo Movie: R.I.P. 2005-2007
>> From teamxbox.com:
[QUOTE]
IGN has the scoop on the status on the Halo movie project. Neill Blomkamp, the director attached to the project, provided an update on the big screen debut of Master Chief:

"The film is entirely dead. In the configuration it was in. Whatever happens with that movie, assuming that movie gets made, will be a totally different configuration," Blomkamp informed Creativity-Online.com. "It's not so much me as the entire vessel sank. Basically, it was a combination of; there were two studios involved that weren't getting along in the process of making it, Universal and Fox. That kind of stuff happens, it's a fragile industry. So the film collapsed at the end of last year, and it's been dead, ever since then. I'll be curious to see what happens."
[/QUOTE]

Full Story: teamxbox.com | movies.ign.com
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(Saturday 06 October 2007 00:05 EST) - (Category: Xbox360) - (Posted by:: )

Lite-On IT Obtains Additional Orders for 360 ODDs
>> From digitimes.com:
[QUOTE]
Lite-On IT, the largest Taiwan-based maker of optical disc drives (ODDs), has received additional OEM orders for internal DVD-ROM drives for use in Xbox 360 consoles from Microsoft and consequently has given top priority to Microsoft's orders in allocating its total production capacity, according to sources from the ODD components industry in Taiwan.

To meet Microsoft's urgent demand, Lite-On IT has allocated production capacity solely for turning out one million Xbox 360 DVD-ROM drives a month, the sources pointed out. But the capacity is still not enough, and thus Lite-On IT has dedicated additional capacity, the sources indicated.

Lite-On IT is the third OEM maker of Xbox 360 DVD-ROM drives having started shipments in June-July with an initial monthly volume of 300,000-500,000 drives, the sources said. Shipments in September were already likely close to one million drives, not including the additional orders, the sources indicated.

Microsoft has also placed additional orders with Wistron, a Taiwan-based assembly maker of Xbox 360 consoles, the sources indicated.
[/QUOTE]

Note: Lite-On bought the BenQ-Philips ODD division a while ago, so they are probably talking about what we know as the 'Xbox360 BenQ drive'. Looks like we'll be seeing more and more of these drives soon.
Full Story: digitimes.com
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(Friday 05 October 2007 15:21 EST) - (Category: Xbox360) - (Posted by:: )

Confirmed: MS and Bungie to Evolve Relationship - Independent Company
>> Lots of speculation the last few days about the relationship between Microsoft and Bungie ... well here's the official story from the press release:
[QUOTE]
Microsoft Corp. today announced a plan for Bungie Studios, the developers of the "Halo" franchise, to embark on a path to become an independent company. Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned "Halo" intellectual property as well as other future properties developed by Bungie.

The critically acclaimed Xbox 360-exclusive "Halo 3" achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, "Halo 3" is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

"Our collaboration with Bungie has resulted in 'Halo' becoming an enduring mainstream hit," said Shane Kim, corporate vice president of Microsoft Game Studios. "While we are supporting Bungie's desire to return to its independent roots, we will continue to invest in our 'Halo' entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the 'Halo' universe. We look forward to great success with Bungie as our long-term relationship continues to evolve through 'Halo'-related titles and new IP created by Bungie."

"This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games," said Harold Ryan, studio head for Bungie. "We will continue to develop with our primary focus on Microsoft platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios; and we look forward to continuing that affiliation through 'Halo' and beyond."

Bungie Studios will remain in its current location in Kirkland, Wash.
[/QUOTE]

The official PR is on microsoft.com and you can read Bungie's first reaction here.
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(Friday 05 October 2007 11:18 EST) - (Category: Xbox360) - (Posted by:: )

.NET Framework Library source code to be released, XNA not (yet)
>> From letskilldave.com (FYI: MS owned blog):
[QUOTE]
Scott Guthrie announced yesterday that Microsoft will be releasing the source code for the .NET Base CLass Libraries, Windows Forms, ADO.NET, XML, and WPF in the near future to enable easier debugging support. This is excellent news and will surely be a timesaver for many developers.

Now, before you ask: The XNA team has no current plans to release source code for the XNA Framework or other proprietary tools and runtimes. That doesn't mean it can't happen in the future (never say "Never" :)), but it's not on the table right now.
[/QUOTE]

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(Thursday 04 October 2007 23:22 EST) - (Category: Xbox360) - (Posted by:: )

Halo 3: Does Success Push Bungie Out Of The Game?
>> From cnbc.com:
[QUOTE]
Buried beneath all this success is word that Microsoft and Halo creator Bungie Studios may part company. Be still my heart! Rumors about this began circulating earlier this week when the Seattle Post-Intelligencer and Game Informer started writing about a rift of some kind between the two. Game Informer suggested that Bungie was no longer interested in creating any new Halo games; Microsoft, its parent, had different ideas.

But here's the rub: if the two do split, Microsoft retains the rights to the Halo franchise, and will also have first refusal on any future titles that may come from Bungie. That could be interesting if Bungie ever wants to design games for Sony's PS3 and Nintendo's Wii, or if Hollywood gets involved and finally produces and releases Halo as a feature film.

This is certainly worth watching: Microsoft snapped up Bungie back in 2000 and the partnership has been key in generating excitement and interest in the various versions of the Xbox. With the Halo trilogy at an end, this might be a perfect time for the two to party company. Me? From the two people I'm talking to inside Bungie, I'm expecting a new kind of partnership between the two and not a wholesale break-up.
[/QUOTE]

Full Story: cnbc.com
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(Thursday 04 October 2007 21:38 EST) - (Category: Xbox360) - (Posted by:: )

J Allard Cool On Game Plans For Zune
>> From gamasutra.com:
[QUOTE]
Speaking to news agency Reuters, Allard was asked what the outlook was for Zune and games, to which he was generally dismissive, saying; "Thus far, the market really hasn't proven out that it is a great scenario. Customer satisfaction with what has been done isn't that high."

"I love games and maybe for someone with a 40-minute commute, it might be an interesting scenario," said Allard. Expanding on his comments of negative customers satisfaction he added: "The other challenge is with the platform. The games that you bought in your fifth generation don't run with your sixth generation. ... The rate of innovation, turnover, and variety of form factors makes it a tricky proposition.

"That said, we have a lot of flexibility and a lot of magical software," continued Allard. "What we've done with XNA is an incredibly portable environment designed to abstract some of the hardware differences. We'll see where that takes us. We're always thinking, but the Zune isn't playing Halo 3 anytime soon."
[/QUOTE]

Full Story: gamasutra.com
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(Thursday 04 October 2007 17:20 EST) - (Category: Xbox360) - (Posted by:: )

Guy Quits Job to be an Xbox Pro
>> From belfasttelegraph.co.uk:
[QUOTE]
An Ulster Xbox fan who quit his job and sold his belongings to play in a major TV tournament has won a $30,000 contract and become one of the UK's first full-time professional gamers.

Jason Holmes, from Seaforde, Co Down, took the dramatic step in order to "make his dream come true" and travel to the Championship Gaming Series in Birmingham.
After a nerve-wracking final in London, Jason - who is known by the alias Neo Jake - was selected as one of the top 20 gamers and asked to join the Birmingham Salvo team.
He has now won a $30,000 contract to play professionally around the world.

In November, Jason will travel to Los Angeles to compete at the World Final.
"I am going there to win. I am really looking forward to competing against other world-class gamers," he said.
[/QUOTE]

Full Story: belfasttelegraph.co.uk
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(Thursday 04 October 2007 13:04 EST) - (Category: Xbox360) - (Posted by:: )

Halo 3 Records More Than 300 Million USD in First-Week Sales Worldwide
>> From the press release:
[QUOTE]
Microsoft Corp. today announced that "Halo 3" has officially become a global phenomenon, garnering more than $300 million in sales in the first week alone. The critically acclaimed Xbox 360 exclusive, which was released worldwide on Tuesday, Sept. 25, is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

Initial reports from retailers worldwide show console sales have more than doubled compared with the weekly average before the launch of "Halo 3." With games such as "Halo 3," "Madden 08" (EA Sports), "Mass Effect" (Microsoft Game Studios) and "Rock Band" (Harmonix), Xbox 360 has the greatest lineup in the history of video games and is the only console where consumers can play all the year's biggest blockbusters.

"Halo 3" is quickly staking its place as the most popular Xbox LIVE game in history with members gathering in record numbers to play on the world's largest online gaming and entertainment network on TV. More than 2.7 million gamers have played "Halo 3" on Xbox LIVE in the first week, representing nearly one-third of the 7 million Xbox LIVE members worldwide. Within the first day of its launch, "Halo 3" players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week, representing more than 4,500 years of continuous gameplay. Since "Halo 3 launched," gamers have unlocked nearly 30 million achievements. In its first week alone, "Halo 3" drove a record number of Xbox LIVE Gold Memberships as hundreds of thousands of new members gathered online with friends, family members and other gamers around the world to collectively compete and complete the game.

Developed by Bungie Studios and published by Microsoft Game Studios, the "Halo" franchise is exclusive to the Xbox 360 video game and entertainment system and optimized for the Xbox LIVE online entertainment network. "Halo 3" was released in 37 countries and 17 languages. To date, more than 20 million copies of the games in the "Halo" trilogy have been sold worldwide.

Record week-one sales come on the heels of the previously announced $170 million in sales in the U.S. within the first 24 hours of the game's release, which marked not just the biggest video game launch, but the biggest entertainment launch in history. The Xbox 360 title beat previous U.S. sales records set by blockbuster openings for entertainment events such as the release of "Spider-Man 3" and "Harry Potter and the Deathly Hallows." In addition, more than 1.7 million copies of "Halo 3" were pre-ordered in the United States, making it the fastest pre-selling game in history, surpassing the previous record-setting pre-sales of "Halo 2."
[/QUOTE]

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(Thursday 04 October 2007 11:44 EST) - (Category: Xbox360) - (Posted by:: )

Qualcomm to put Xbox360's Unified Shader Architecture in Mobiles
>> From electronicsweekly.com:
[QUOTE]
AMD [note x-s: they bought ATI in case you forgot ;)] has licensed the graphics processor technology behind the Xbox 360 to mobile phone chipset supplier Qualcomm.

This agreement will bring AMD's patented Unified Shader Architecture, first introduced in the Microsoft Xbox 360 gaming system, to Qualcomm's Mobile Station Modem (MSM) chipset for integration on mobile handsets.

Last week, Qualcomm told EW.com that it expected the design of mobile phones to move closer to PC-like platforms within the next two years. This AMD licence indicates that high performance graphics will be a key part of that trend.
[/QUOTE]

Full Story: electronicsweekly.com
Discuss this news item on our forums: forums.xbox-scene.com

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(Wednesday 03 October 2007 22:29 EST) - (Category: Xbox360) - (Posted by:: )

How To: Cheap Wireless For Your Xbox 360
>> From geeksaresexy.net:
[QUOTE]
This project will help you change a cheap wireless router into a wireless receiver for your Xbox 360. The total cost of this project can be as low as twenty or thirty dollars, compared to the one hundred dollars Microsoft wants for their little wireless dongle.

This tutorial assumes you already have a wireless router to send out wireless access to the Xbox 360.

Parts Needed:
* Xbox 360, any version
* Three Feet or more of Cat 5e Cable (Ethernet Cable)
* Wireless Router
* DD-WRT firmware
[/QUOTE]

Full How To: geeksaresexy.net
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(Wednesday 03 October 2007 19:04 EST) - (Category: Xbox360) - (Posted by:: )

Microsoft's new Zunes: officially in 80, 8, and 4GB sizes
>> From engadget.com:
[QUOTE]
Zune v2

Hard drive Zunes
* It's called the Zune 80 and, shockingly enough, it has 80GB of storage.
* Uses the new Zune Pad -- four way touch-sensitive d-pad (with up, down, left, and right buttons).
* It will sell for $250 (with "premium" headphones).
* Available only in black (to start).
* Screen size has increased to 3.2-inches (from 3-inches). As far as we know the resolution is still QVGA.
* The classic Zune will now be known as the Zune 30 -- it's not going anywhere. More on that in a sec.

New flash Zunes
* Zune 8 and Zune 4 are the names for the 8 and 4GB flash based models.
* Also uses the Zune Pad.
* These will sell for $200 and $150 respectively.
* Both will be available in pink, green, black, and red.
* It will feature a 1.8-inch screen (compare to the nano's 2-inch screen).

Everything else
* New Zunes ship in November, date not yet announced.
* All Zunes (including the Zune 30) will have a new, redesigned interface and feature parity. In other words, early Zune 30 adopters will have all the same software features as new Zune 80, 8, and 4 users.
* Additional native video codecs for h.264 and MPEG-4 -- users no longer need transcode those file types to WMV.
* WiFi sync to host computer! Includes moving over music, movies, photos, podcasts, etc.
* The 3x3 song sharing DRM has had its three day restriction removed, but users can still only play files three times.
* There is still NO wireless music store.
* The Zune music store is going DRM-free, with over 1m MP3 tracks being made available for download. Other details (like which labels, whether there is a DRM-free upgrade path is for users who've bought music with DRM, price differences, etc.) are not yet revealed.
[/QUOTE]

Full Story: engadget.com
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(Wednesday 03 October 2007 00:25 EST) - (Category: Xbox360) - (Posted by:: )

Amazon Leaks Xbox 360 Core Replacement - Coming End October?
>> From teamxbox.com:
[QUOTE]
Amazon.com has updated its listings unveiling a new Xbox 360 edition. Scheduled for release on October 23, 2007, the Xbox 360 Arcade Console has a price of $279.99.
So far, the cheapest Xbox 360 has survived all the rumors that claimed it will be discontinued and it seems it will only be replaced by an updated model that will come with some Xbox Live Arcade games and possibly HDMI.

Toy "R" Us has also revealed an "Xbox 360: Arcade System" that will be released on October 25, 2007.
[/QUOTE]

Full Story: teamxbox.com
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(Tuesday 02 October 2007 20:10 EST) - (Category: Xbox360) - (Posted by:: )

Bootable unsigned HV/kernel in the works...
>> Since we have an exploit in the hypervisor (kernel 4532 and 4548) and recently found a way to downgrade to these kernels, some hackers over at the XBH forums are working on a way to boot homebrew code on the Xbox360. Linux was already done via the linux bootloader, but for homebrew we'll need another bootloader obviously that will allow to boot 'unsigned' xbox 360 code.

From Arnezami on XBH:
[QUOTE]
For the last 4-5 weeks I have been working very hard to reboot the xbox into an unsigned kernel/hv. And I've been making quite some progress. Smiley

I am now capable (using the KK exploit as starting point) to reboot from the moment the CB section starts the CD section up to POST 0x6C (!) in the boot process. Meaning that all three cores are running in an unsigned kernel/hv at that point.

What I'm doing is loading the CD section back into memory (where it would normally be during boot) and restart it. This CD section is changed to contain a kernel/hv patcher (which I now use to debug the kernel startup). So in fact I can already change the kernel/hv at will ;)

The difficulty has been (and still is) to restore the xbox into a state it was during boot. Most of the cpu/mmu related stuff have been restored now and thats why it already goes that deeply into the boot process. But some problems still remain (possibly interrupt/southbridge related). I'm still working on those. I'm also thinking of modifying what I've created into a more replicatable and managable form so others can take a look at some of these issues too (to speed up the progress).

Anyway. If we are successful in re-booting into a (patched) kernel it should also be possible to re-boot into any kernel (including the new ones). If we can do that we can (for example) avoid the whole fuse-burning dilemma (essentially by faking it). For that we would probably also need a second NAND (or some other storage device like a memory card) to store the new kernel/dash/kv/settings etc but thats something to discuss later on.
Back to work...
[/QUOTE]

News-Source: xboxhacker.net (tech discussion ONLY pls) (via eurasia.nu)
Discuss this news item on our forums: forums.xbox-scene.com

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(Tuesday 02 October 2007 08:30 EST) - (Category: Xbox360) - (Posted by:: )

Kaufman Boosts Xbox 360 Sales Forecast: 17.1M by end of year
>> From barrons.com:
[QUOTE]
Kaufman Bros. analyst Todd Mitchell thinks the huge early demand for Microsoft's new Halo 3 game for the Xbox 360 should boost sales of the hardware platform through the holiday season. He has increased his estimate on Xbox 360 units for this year to 17.1 million, from 16.5 million. At the same time, Mitchell drops his estimate on Sony Playstation 3 units to 10.3 million from 13.5 million. He also ups his estimate on Nintendo Wii console sales to 19.8 million, from 16.3 million.
[/QUOTE]

Full Story: barrons.com
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(Monday 01 October 2007 23:18 EST) - (Category: Xbox360) - (Posted by:: )

Zune 2 Retail Display, Announcement on Tuesday, Zune1 Getting 2.1 FW
>> From zunescene.com:
[QUOTE]
ZuneScene forum member RCMADIAX has sent us this picture of a Zune 2 Display. He apparantly works at a "large retailer".
Zune 2.0
[/QUOTE]

From betanews.com:
[QUOTE]
Microsoft will hold a event on Tuesday in Redmond to herald the second generation of Zune music players, BetaNews has learned.

According to sources close to the situation, both Microsoft chairman Bill Gates and Design and Development chief J Allard will be on hand for the event. The main part of the announcement will center around the players, which will include the first flash memory based Zunes.
[/QUOTE]
Full Story: betanews.com

From engadget.com:
[QUOTE]
Here it is, direct from a trusted source close to the situation -- a Zune 1 running firmware 2.1, which will bring all the Zune 2 software goodies and UI tweaks with it when those bad boys are announced on Wednesday.
[/QUOTE]
Full Story: engadget.com

Discuss this news item on our forums: forums.xbox-scene.com

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(Monday 01 October 2007 22:41 EST) - (Category: Xbox360) - (Posted by:: )

Xbox 360 Premium - How to Use HDMI and Digital Optical
>> From chadledford.com:
[QUOTE]
If you're like me, you ordered the xbox 360 Premium instead of the 360 Elite because you wanted to save money. However, if you want HDMI going to your TV and Digital Optical to your surround sound, Microsoft has engineered the Premium in a way that requires you to purchase their HDMI cable with audio adapter for $49.99.

Because the HDMI and componet A/V cable slots are so close to one another, and the componet A/V casing is so thick, you cannot have both plugged in at the same time.

So the question remains, how can we stick it to the man and achieve HDMI video and Digital Optical audio without paying microsoft $50.
[/QUOTE]

Full Tutorial: chadledford.com
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(Monday 01 October 2007 20:41 EST) - (Category: Xbox360) - (Posted by:: )

Xbox360 Linux 3D Acceleration and Xenkit X11 Support
>> Tmbinc released the initial version of his linux 'gpu' library for Xbox360 on x226.org:
[QUOTE]
Triangles on the 360, MANY OF THEM - about 40 million per second, or even more if you write clever code. (But this is not a depth of field, just a blurry screenshot ;)
Xbox-Scene

I finally polished my GPU stuff far enough so I can risk a release. You need to compile your shaders, so you need Tser's shader compiler (which uses part of the windows XNA libraries).

So, without further words: gpu-0.0.3.tar.gz and romextract-0.0.1.tar.gz (to extract the required ucodes from flash). Have fun!

Ok, some further words: I didn't implemented any standard API yet, right now, the functions are on a very low level, directly above the hardware. Just take a look at gpu.c, and try to understand the example code. Then you should be able to do something more.

You might also be interested in xenkit, which is based on gpu, and adds X11 support and some demos.
[/QUOTE]

News-Source: x226.org | forums.xbox-scene.com
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(Sunday 30 September 2007 23:20 EST) - (Category: Xbox360) - (Posted by:: )

XboxMediaCenter (XBMC) 2007-09-30 SVN rev10387 build - T3CH
>> T3CH released a new SVN compile (rev10387) of XboxMediaCenter(info) for Xbox1.
This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions.

Special Notes and Noteworthy/XML/Script changes:
* AMT plugin updated to 1.0.2 + AMT script updated
* added: actor thumbs added: impa posters for imdb scrapes (you can choose between several using get thumb)
* added: missing keymapping for queue in music playlist editor.
* I'm including the XBMC Win32 PC environment.exe that is meant for skinners & python developers, read more about the concept here. It was built using Microsoft DirectX Summer 2004 SDK.
* I've tweaked the win32 run_me_first.bat so it runs and then unmounts the virtual drives when you exit.

For the full changelog (all added/fixed/changed/updated stuff) since the 2007-09-23 SVN Rev10329 build click here.

Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing.

Official XBMC Site: www.xboxmediacenter.com (manual and FAQ)
Official T3CH Site: http://t3ch.yi.se (release RSS feed)
Download Binaries: n/a (built with XDK) | Download SourceCode: here
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(Sunday 30 September 2007 20:15 EST) - (Category: Xbox) - (Posted by:: )

September Content on XNA Creators Club Online
>> From the XNA Blog (FYI: MS owned blog):
[QUOTE]
While we're still hard at work on XNA Game Studio 2.0 we've managed to also bring you a new round of content on http://creators.xna.com for the month of September!

Samples
* Collision with a Heightmap
This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain. It is based on the Generated Geometry sample, which creates a landscape from a bitmap.
* Custom Model Class
This sample shows how to go beyond the limits of the Model class that comes built in to the XNA Framework, loading geometry data into a custom class that can be extended more easily to cope with specialized requirements.
* Mesh Instancing
This sample shows how to efficiently render many copies of the same model, using GPU instancing techniques to reduce the cost of repeated draw calls
* Shatter
This sample shows how you can apply an effect on any model in your game to shatter it apart.

Utilities
* Curve Editor
This utility provides an easy-to-use visual editor for creating curves for use with the XNA Framework Curve class. The curve control used to display and edit curves inside the editor can also be imported into your own applications.
* Input Reporter
This utility displays input data for all controllers connected to the system. The utility supports multiple controller types, including flight sticks, dance pads, and guitars.
* Xbox 360 Controller Button Glyphs
This utility is a set of images that represent the buttons, thumbsticks, and triggers on the Xbox 360 Controller.

Articles
* Ship Game Article - 3D Collision using the BoxCollider library
This supplemental article introduces the BoxCollider library provided in Ship Game. BoxCollider is a collision detection and response library that features an octree implementation, collision response with friction effects, and prebuilt collision-aware camera classes.

Enjoy the new content and stay tuned to our blog as we'll have more information coming on XNA Game Studio 2.0 very soon!
[/QUOTE]

Full Story: XNA Blog
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(Sunday 30 September 2007 19:58 EST) - (Category: Xbox360) - (Posted by:: )


 

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